didattici:esempio1sfml
Esempio 1
Prima potrebbe essere necessario installare tutti i pacchetti elencati nella pagina sfml
Poi per compilare questo file si deve usare il comando
gcc main.c -lcsfml-graphics -lcsfml-system -lcsfml-window
- main.c
#include <stdlib.h> #include <SFML/Audio.h> #include <SFML/Graphics.h> int main() { sfVideoMode mode = {400, 200, 32}; sfRenderWindow* window; sfTexture* texture; sfFont* font; sfText* text; sfEvent event; /* Create the main window */ window = sfRenderWindow_create(mode, "SFML Titolone", sfResize | sfClose, NULL); if (!window) return EXIT_FAILURE; /* Create a graphical text to display */ font = sfFont_createFromFile("/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf"); /* modificato per ubuntu*/ /* font = sfFont_createFromFile("/usr/share/fonts/truetype/dejavu/DejaVuSans.ttf"); /* modificato per debian */ text = sfText_create(); sfText_setString(text, "ciao a qualcuno"); sfText_setFont(text, font); sfText_setCharacterSize(text, 20); /* sfColor colore = sfColor_fromRGB(111,255,111); //aggiunto eventuale colore*/ /* Start the game loop */ while (sfRenderWindow_isOpen(window)) { /* Process events */ while (sfRenderWindow_pollEvent(window, &event)) { /* Close window : exit */ if (event.type == sfEvtClosed) sfRenderWindow_close(window); } /* Clear the screen */ sfRenderWindow_clear(window, sfGreen); /* Draw the text */ sfRenderWindow_drawText(window, text, NULL); /* Draw the text */ sfRenderWindow_drawText(window, text, NULL); /* Update the window */ sfRenderWindow_display(window); } /* Cleanup resources */ sfText_destroy(text); sfRenderWindow_destroy(window); return EXIT_SUCCESS; }
didattici/esempio1sfml.txt · Last modified: 2020/06/08 22:20 by 127.0.0.1